Using global symbols
ES6 introduced a new type: Symbol
. This new type is immutable, and
it is often used for metaprogramming purposes, as it can be used as
property keys like string. There are two types of
symbols, local and global.
Symbol-keyed properties of an object are not included in the output of
JSON.stringify()
, but the util.inspect()
function includes them by
default.
Learn more about symbols at https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Symbol.
Symbol(string)
Symbols created via Symbol(string)
are local to the caller function.
For this reason, we often use them to simulate private fields, like so:
const kField = Symbol('kField');
console.log(kField === Symbol('kField')); // false
class MyObject {
constructor() {
this[kField] = 'something';
}
}
module.exports.MyObject = MyObject;
Symbols are not fully private, as the data could be accessed anyway:
for (const s of Object.getOwnPropertySymbols(obj)) {
const desc = s.toString().replace(/Symbol\((.*)\)$/, '$1');
if (desc === 'kField') {
console.log(obj[s]); // 'something'
}
}
Local symbols make it harder for developers to monkey patch/access
private fields, as they require more work than a property prefixed
with an _
. Monkey patching private API that were not designed to be
monkey-patchable make maintaining and evolving Node.js harder, as private
properties are not documented and can change within a patch release.
Some extremely popular modules in the ecosystem monkey patch some
internals, making it impossible for us to update and improve those
areas without causing issues for a significant amount of users.
Symbol.for(string)
Symbols created with Symbol.for(string)
are global and unique to the
same V8 Isolate. On the first call to Symbol.for(string)
a symbol is
stored in a global registry and easily retrieved for every call of
Symbol.for(string)
. However, this might cause problems when two module
authors use the same symbol
for different reasons.
const s = Symbol.for('hello');
console.log(s === Symbol.for('hello')); // true
In the Node.js runtime we prefix all our global symbols with nodejs.
,
e.g. Symbol.for('nodejs.hello')
.
Global symbols should be preferred when a developer-facing interface is needed to allow behavior customization, i.e., metaprogramming.